Maps

Soccer Field by Red Shifter on February 2, 2007

Other Lush Clear Client Side Custom Textures Custom Shapes

NOTE: This map requires Team Rabbit 2 version 0324 or later in order to operate properly.

This map was created as a "test bed" for a TR2 modification called Soccer Mode. In this mode, you cannot easily carry the flag. Moving too fast while holding the flag or touching it will launch the flag as if you were passing it. You must pass the flag down the field and use teamwork in order to score goals.

Goalies are also used in this mode. The goalie lines are drawn on the field, and he can pick up the flag.

Morning Glory by Jugger d on January 24, 2007

Capture the Flag Snow Foggy

Morning Glory is my first map as a return to Tribes 2. It sports a capturable vehicle pad called "Adumlah Cave".
The two flags are out in the open and while each team may have varying terrains the cap routes are very much equal in availability.
Each base is comprised of an underground and topside. The underground was made with some scaling walls and turret holders, add a few turned over sensor holders and you have lighting fixtures.
Don't waste your time on the vehicle pad, you can easily win the map without it.

Cone of Cold by Ensign Munro on January 19, 2007

Capture the Flag Snow Snowing

Well, I guess I will start out with a little description, since that is standard, still...I hope...well...Let's get started!

I got the map name from a spell in World of Warcraft. Quite a good one, I might add. But, I digress. I used the Katabatic terrain and filled in the holes, as well as add a few for the large underground base used in a siege map (I cannot remember the name for the life of me, but it is the same base as the one used in the map "Containment").

Galaxy by Juke on July 17, 2006

Other Snow Clear Client Side

A TR2 map for the new soccer gametype by RedShifter. The crease is loosely represented by darker snow around the goal.

Sahara by KoDaK Moments on June 20, 2006

Capture the Flag Desert Clear

Two teams fight for survival as the planet they're stranded on has no resources left. Having to depend on the energy of the sun, the two tribes have setup bases dependant on one objective.

The oil depot. In the center of the map lies a completely functional underground base with full generator power, inventory stations, and a vehicle station. It's a major asset and is key to any victory.

Beside that, two outposts are located in front of both bases, and provides an inventory station along with a solar panel that powers that team's flag forcefield.

Pitv1 by Nuron on May 24, 2006

Capture the Flag Desert Clear

Smallish map flags 600m away from eachother. 2 invetory stations located 1 in each base in blown view of map so it can be easily located by snipers as its right up in a tower.