Custom Shapes

Solar Pathos by Captain Radium on July 8, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This map is a Capture the Flag map set in a broad canyon with a dormant volcano in the center. It is another map in the series of large terrain maps I have done. I have used Sparky's Teleportation script to allow the flag bases to be several kilometers apart. I have include a custom skybox derived from a Hubble Space Telescope photo and custom terrain based on USGS data for a portion of the Grand Canyon. In addition, I am using a custom prefab base that I originally designed for Tribes 1 using Worldcraft. I hope you like it.

Blood Stone Lands by silvers_revenge on July 7, 2002

Siege Volcanic Clear Client Side Custom Textures Custom Shapes

Blood Stone Lands is similar to Caldera in game play but with added eyecandy. Vehicles on the lava can also add a bit of interest to gameplay, along with the engergy bridges. Force field generators must be disabled in a defined order to access the switch, equipment and defense generators weaken the offense when destroyed.

The offense also has the option of attack, two generator power the two energy bridges that provide land access to the fortress along with a solar panel that provides a forcefield for the bridge generators.

Urban Assault by Morgoth_Bauglir on July 2, 2002

Siege Lush Foggy Client Side Custom Textures Custom Shapes

This is actually the first Tribes 2 map i ever made.
This version still holds some terrain texture glitches. The fix will be available once the new Tribes patch is released.
There are two mission files in the map package. One with the standart mission settings, that is recommended for public servers and the other with reduced fog and enhanced visible distance, that may cause heavy lag on slower machines.
The defenders are holding a command bunker located in a bombed village.

Aquabots by EEPROM on June 28, 2002

Capture the Flag Volcanic Clear Bots Client Side Custom Textures Custom Shapes

It’s been almost two months now and still no work and EEPROM is running out of money. Oh well, maybe I can pump out a few more maps before I get taken off the net,, LOL!!

Here is my next creation since my lay off. Its not as impressive as Compromise Line but sure is lots of fun. Aquabots features a new interior of mine called the “Rig”. It looks kind of like an oilrig but more Tribes looking. It also features a wonderful skybox by the world famous Tokrz of Mappers Extreme. Here is the premise:
Two rigs, one for each team. Each is nestled nicely in the middle of an extinct volcano.

Angels by [Shadowcat] on June 24, 2002

Capture the Flag Other Clear Client Side Custom Shapes

Finally!!! Its done.

It took me quit some time to finish this map and it has everything to do with worldcraft. I'm not that good with worldcraft and i suck with textures. So special thanks goes to Scalpler who made the Outpost tower and the bridge and he teached me something of worldcraft.

I made the other stuff. I hope you like the custom buildings. These are my first custom buildings so pleace spare me :p

Their are 2 vehiclepads within the vehiclebay, the left is for shrikes, the right is for bombers and havoc.

Blue Moon by teslatrooper on June 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well summer break is finally here and i am able to start mapping again...

This is my first map with many new things. Including new buildings and new textures, made by me.

Each team has two two main buildings. The first building contains two inventorys and the flag is on top of it. The second is a vehicle bunker that contains the generators that power everything and a vehicle pad that contains all the vehicles. To protect your base you get one missile turret and two medium sensors.

Attrition by Koko on June 10, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

- vehicle map designed for the base++ ladder
- fast skiing
- moderately large, vehicle use is worthwhile, but not a neccessity
- high visibility with high fps
- balanced, even sides, competitive.
- custom buildings, not vulnerable to mortar spam
- designed to emphasize skill, not luck

Terrain and Layout -
- Bases are 1300 meters apart, flags are 1000 meters apart. A heavy with epack can ski base to base in about 45 seconds (base++) over multiple routes. The terrain is mirrored in such a way that if you learn a route for the Storm side, it will be identical on the Inferno side.