Custom Textures

Egyptian Dunes MapPack 2 by vXKitiaraXv on April 28, 2003

Bounty Hunters Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret. and the terrain is very skiable...if you dont know how to ski...your SoL ;) (no vehicles)

All gametypes provide decent bot support.

Egyptian Dunes MapPack 1 by vXKitiaraXv on April 28, 2003

Capture the Flag Deathmatch Rabbit Other Clear Bots Client Side Custom Textures Custom Shapes

Once a peacefull planet, it is now being faught over. war has broken out and lasted for centuries.

The flags are approxomatly 1500m apart, with a capturable objective in the center called "The Temple". in the middle of the map, The Temple is guarded by 3 mortar turrets, and inbetween the teams is another mortar. having control of The Temple will give the Offence an upper hand. at the front of each base is a plasma turret for forward protection. each team has 2 inventory stations. the flag is guarded by an elf turret.

Location Zero by SSBeast on April 13, 2003

Capture the Flag Other Snow Clear Bots Client Side Custom Textures Custom Shapes Night

Hey everybody, SSBeast here with probably the simplest map I have done to date.

Take one large Ice canyon, add in four spider transports, one impact crater, mix in players, and you have Location Zero. Each team has two spider transports as their bases. Each transpot in turn has 3 repair packs, 3 ammo packs, 3 shield packs, 1 satchel charge, 2 generators, 1 AA turret, and main body is protected by ff's. No inventory stations on this map friends. Why? you ask.

D2 Map Pack by DSEZKiller on April 5, 2003

Other Other Clear Client Side Custom Textures Custom Shapes

Well Im back with another big map pack for Minrabbit. This map pack is The D2 Map Pack. Which is a sequal to The D Map Pack which contained 13 maps for Lak and MinRabbit. But with The D2 Map Pack I have noticed the limited amount of maps for MinRabbit. The D Map Pack is playing on almost ever MinRabbit and some LakRabbit servers. So here is 30. Yes u read 30 new maps for MinRabbit. There are serverside and client side maps in this pack.

Neve by Nycto on April 4, 2003

Capture the Flag Snow Snowing Client Side Custom Textures Custom Shapes

The mission takes place on a snow-covered planet. It was once used for mining, but was abandoned when the planet ran out of resources. When the workers were ordered to leave, it was decided that the equipment had depreciated so much that the cost to remove and transport it was too much. Mining machines, storage tanks, immense pipe networks and processing gear were all left.

The flags in this map are about 800m apart, and they sit fairly high above the ground. Each side has a remote base with a v-pad and a tunnel leading through a mountain from the main base to the remote base.

PlanetFall by Wichita on March 31, 2003

Capture the Flag Other Clear Client Side Custom Textures Custom Shapes

Welcome to Planetfall a thoroughly custom map designed for ctf riots. Team one's base is a DropCruiser with access to there floating flag base by a gen powered force bridge.
Team two has a custom land base heavily defended by missle turrets. It also comes replete with a much smaller dropship which gives easier access to the hovering flagstand via another force bridge.
Both teams have one vehicle pad within there respective bases and one located remotely.
Boys and girls everything but the sky and two reworked textures is original on this map.

Starscape by ZOD on March 26, 2003

Capture the Flag Deathmatch Other Clear Client Side Custom Textures Custom Shapes Night

Starscape is part of a totally new and never done before type of mission, we call it MapMod. MapMod is a self contained MOD within in a single mission. The idea behind MapMod is to have totally different games each time the mission changes. Each MapMod will be different from the others. Starscape is a flight sim set in space and has several new models including Vehicles, Mines, asteroids and bases..

Look for other MapMod missions with all new adventures soon.

This map unleashes the full power of the Map Support Package v2.0 by Founder, myself and TseTse.

PlanetSide T2 by U.B. & T.Ma5ter on March 13, 2003

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This a map inspired by the soon to be released PlanetSide game, by Sony Online Entertainment. Spent to much of my life getting the bots to work close to perfect. TribalMa5ter created the bases and sky, as I Uncle Bob made the terrain and textures. This map is loosly based on the game. After all this is T2 with a totally different engine. But we did the best we could with just messing around with the idea. Bases are big, and darn awsome I must say. Walls surround the base for easy sniping and good flag defence.
Gens are located underground with a back enterance not to easily found.

Frozen Glory by InfamousButcher on February 10, 2003

Capture the Flag Defend and Destroy Snow Clear Client Side Custom Textures Custom Shapes Night

Frozen Glory is a T2 client side CTF map, it also has support for the Defend and Destroy game type.

Frozen Glory has all new custom prefabs that I created in worldcraft. As well as a new Skybox that I created in Bryce and Photoshop.

Map Stats:

700 points to win

Flag to Flag Distance = 786m

Enjoy!

Be sure to also check out Frozen Giant, which also features these same prefabs but the gameplay is on a larger scale.

Infamous Butcher