Custom Shapes

Compromise Line by EEPROM on June 10, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Well, after being laid off my job a few weeks ago I have found some free time to start mapping and prefabing again. So, here is my first T2 map with my own custom interiors. Don’t let the pics on this page fool you, the main base itself just might be the largest interior built for Tribes 2 yet, maybe. Let me start out be telling you all a little about each interior.

ZenArena by TseTse on June 4, 2002

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes Night

This is a leaner, faster version of Zen: Preying Mantis II.

I tweaked and retextured the terrain. I cut back on the sounds, dramatically. This version only runns the night sky. No easter eggs and crazy stuff. Visible distance is closer. I disabled the MPB teleporters. This should run on any mod which supports Zod & Founder's MapSupport scripts.

Email me if you have any problems.

The full version of this map is at

http://www.tribes2maps.com/cgi-bin/map_detail.cgi?id=2519

Chasmaclysmic by metaltank on May 30, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is the second map I've ever created. All structures were created by me with WorldCraft. There are no "stock" buildings in this map. There are a couple custom textures but really they are only there as a signature of sorts. Also, the terrain is completely custom and probably a little unusual. I've yet to learn how to create custom skies so this has just a rather blase' Archipelago type of sky. I hope you like it.

1st Sub War by Cyborg_Boba_fet on May 24, 2002

Capture the Flag Snow Foggy Client Side Custom Shapes

After many hours of trying to get the .spn graph to work, I finaly got some help.

Anyways this is a map were both teams have 1 sub. they both have a vehicle station inside them and 2 inventorys and 2 gens and one turret that is customizabble.

There is a switch in the deep sea research facility that gives you control of 3 invo's

I hope You like it. And please comment and submit your server's I would really appreachiate it

Shrike World Track 1 Diabolos Ravine by U.B. & T.Ma5ter on May 23, 2002

Capture the Flag Desert Foggy Client Side Custom Textures Custom Shapes

TribalMa5ter came to me with an idea after watching StarWars episode 1 and the pod race. He said to me "lets make a tribes map based on pod racing!" And two months later after giving up over and over and over again we finally finished this. The biggest problems we came across was the very long scripting proccess and the damn pingpong script. BUT WE DID IT! Teleporters were fairly easy along with the rest of it.
Now for the map details! This is not your normal run of the mill race track,but a race for the flag.

Gian Rainforest by SONOFMAN on May 12, 2002

Capture the Flag Lush Storming Client Side Custom Textures Custom Shapes

This map leaves lots of options for strategy. Depending on positions a team decides to use the entire dynamics of teh map will change. The central switch controls the main missle turrets through out the valley and will truly hamper the opposing team.

No matter the strategy the central switch on the bridge will be the heart of any match on this map.

This was an attempt to introduce some serious capture and hold elements to a ctf map without changing the ctf dynamics.