Custom Textures

Honey I Shrunk the Tribes by Vain|^| on July 17, 2002

Capture the Flag Deathmatch Badlands Clear Client Side Custom Textures

CTF Version: This map is more of a concept and "ooooo look at the eye candy" map than a truly serious, playable, CTf map. I liked the concept of trying to cap the flag when everything's bigger than you are so that's why I made it, just have fun w/ it.

DM Version: It's at night and while it has the same eyecandy I wouldn't stand around looking at it. This version was meant to be played and seriously. (But have fun and see if you can find all the weird places to hide)

The Story: Why are you small?

Synthetic Planet by Captain Radium on July 14, 2002

Capture the Flag Volcanic Clear Bots Client Side Custom Textures

This is a CTF map with two flag bases about 1 km apart set in a large landscape. The bases are linked by a wide, vehicle friendly, bridge system over a dangerous, turret filled chasm. A central capturable tower controls the turrets in the chasm. The terrain is a modification of USGS data for a portion of the Grand Canyon called "Separation Canyon" and is quite cool. The sky come from a Hubble Telescope photo and is also quite cool. The map has bot support. The bases are open so the bots have a easier time with navigation but they are still as dumb as a bag of hammers.

Chapter 11 by Captain Radium on July 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

This is a CTF map set in a custom made skyscrapers. Two sides battle it out in the remains of a bankrupt intergalactic mega-corporation. The map has custom terrain of large scale and a custom made skybox from a Hubble Telescope photo for aesthetic purposes. The two buildings are made from a series of custom floor plans designed with Worldcraft. The floor plans are modular so that different floors can be mixed and matched to create buildings of various heights. I you want to use these for your own maps you are welcome to as long as I am given credit.

Solar Pathos by Captain Radium on July 8, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This map is a Capture the Flag map set in a broad canyon with a dormant volcano in the center. It is another map in the series of large terrain maps I have done. I have used Sparky's Teleportation script to allow the flag bases to be several kilometers apart. I have include a custom skybox derived from a Hubble Space Telescope photo and custom terrain based on USGS data for a portion of the Grand Canyon. In addition, I am using a custom prefab base that I originally designed for Tribes 1 using Worldcraft. I hope you like it.

Blood Stone Lands by silvers_revenge on July 7, 2002

Siege Volcanic Clear Client Side Custom Textures Custom Shapes

Blood Stone Lands is similar to Caldera in game play but with added eyecandy. Vehicles on the lava can also add a bit of interest to gameplay, along with the engergy bridges. Force field generators must be disabled in a defined order to access the switch, equipment and defense generators weaken the offense when destroyed.

The offense also has the option of attack, two generator power the two energy bridges that provide land access to the fortress along with a solar panel that provides a forcefield for the bridge generators.

Urban Assault by Morgoth_Bauglir on July 2, 2002

Siege Lush Foggy Client Side Custom Textures Custom Shapes

This is actually the first Tribes 2 map i ever made.
This version still holds some terrain texture glitches. The fix will be available once the new Tribes patch is released.
There are two mission files in the map package. One with the standart mission settings, that is recommended for public servers and the other with reduced fog and enhanced visible distance, that may cause heavy lag on slower machines.
The defenders are holding a command bunker located in a bombed village.

Forge the Valley by Mais on July 1, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures

This is my second map release, and I have to say I am much more pleased with it than my first one. I didn't rush the end of this one. I got real eager to release Utopia and it had a major bug in it that kept certain people from hosting it correctly. Overall, I am a lot more pleased with the map itself. It holds my vision of a great map a lot more.

I eagerly await all opinions rude remarks and anything else related to this map! I have another completely different map to release sometime this week (I actually expected to have it done before this one) that is a much different style of play.