Custom Textures

Aquabots by EEPROM on June 28, 2002

Capture the Flag Volcanic Clear Bots Client Side Custom Textures Custom Shapes

It’s been almost two months now and still no work and EEPROM is running out of money. Oh well, maybe I can pump out a few more maps before I get taken off the net,, LOL!!

Here is my next creation since my lay off. Its not as impressive as Compromise Line but sure is lots of fun. Aquabots features a new interior of mine called the “Rig”. It looks kind of like an oilrig but more Tribes looking. It also features a wonderful skybox by the world famous Tokrz of Mappers Extreme. Here is the premise:
Two rigs, one for each team. Each is nestled nicely in the middle of an extinct volcano.

Blue Moon by teslatrooper on June 13, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures Custom Shapes

Well summer break is finally here and i am able to start mapping again...

This is my first map with many new things. Including new buildings and new textures, made by me.

Each team has two two main buildings. The first building contains two inventorys and the flag is on top of it. The second is a vehicle bunker that contains the generators that power everything and a vehicle pad that contains all the vehicles. To protect your base you get one missile turret and two medium sensors.

Attrition by Koko on June 10, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

- vehicle map designed for the base++ ladder
- fast skiing
- moderately large, vehicle use is worthwhile, but not a neccessity
- high visibility with high fps
- balanced, even sides, competitive.
- custom buildings, not vulnerable to mortar spam
- designed to emphasize skill, not luck

Terrain and Layout -
- Bases are 1300 meters apart, flags are 1000 meters apart. A heavy with epack can ski base to base in about 45 seconds (base++) over multiple routes. The terrain is mirrored in such a way that if you learn a route for the Storm side, it will be identical on the Inferno side.

Compromise Line by EEPROM on June 10, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

Well, after being laid off my job a few weeks ago I have found some free time to start mapping and prefabing again. So, here is my first T2 map with my own custom interiors. Don’t let the pics on this page fool you, the main base itself just might be the largest interior built for Tribes 2 yet, maybe. Let me start out be telling you all a little about each interior.

ZenArena by TseTse on June 4, 2002

Capture the Flag Lush Foggy Client Side Custom Textures Custom Shapes Night

This is a leaner, faster version of Zen: Preying Mantis II.

I tweaked and retextured the terrain. I cut back on the sounds, dramatically. This version only runns the night sky. No easter eggs and crazy stuff. Visible distance is closer. I disabled the MPB teleporters. This should run on any mod which supports Zod & Founder's MapSupport scripts.

Email me if you have any problems.

The full version of this map is at

http://www.tribes2maps.com/cgi-bin/map_detail.cgi?id=2519

Chasmaclysmic by metaltank on May 30, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This is the second map I've ever created. All structures were created by me with WorldCraft. There are no "stock" buildings in this map. There are a couple custom textures but really they are only there as a signature of sorts. Also, the terrain is completely custom and probably a little unusual. I've yet to learn how to create custom skies so this has just a rather blase' Archipelago type of sky. I hope you like it.

Shrike World Track 1 Diabolos Ravine by U.B. & T.Ma5ter on May 23, 2002

Capture the Flag Desert Foggy Client Side Custom Textures Custom Shapes

TribalMa5ter came to me with an idea after watching StarWars episode 1 and the pod race. He said to me "lets make a tribes map based on pod racing!" And two months later after giving up over and over and over again we finally finished this. The biggest problems we came across was the very long scripting proccess and the damn pingpong script. BUT WE DID IT! Teleporters were fairly easy along with the rest of it.
Now for the map details! This is not your normal run of the mill race track,but a race for the flag.

Dead of Winter by Uncle Bob on May 18, 2002

Capture the Flag Snow Snowing Client Side Custom Textures

Hi again! First map using new textures I made for the land. Well some borrowed but I messed with alot to give it a new feel.
But I learned some trix so there will be more maps with new textures. Next map will be lush then volcanic. But the point of this is I hope you enjoy the new textures and Hope they are good.
I think there good but it's up the people and the few fans I have. Well SEE YA! =))