Lush

Solar Pathos by Captain Radium on July 8, 2002

Capture the Flag Lush Clear Client Side Custom Textures Custom Shapes

This map is a Capture the Flag map set in a broad canyon with a dormant volcano in the center. It is another map in the series of large terrain maps I have done. I have used Sparky's Teleportation script to allow the flag bases to be several kilometers apart. I have include a custom skybox derived from a Hubble Space Telescope photo and custom terrain based on USGS data for a portion of the Grand Canyon. In addition, I am using a custom prefab base that I originally designed for Tribes 1 using Worldcraft. I hope you like it.

Warzone v1 0 by Pavilion130 on July 7, 2002

Capture the Flag Lush Clear Client Side

Warzone takes place in the middle of of nowhere.Players must destroy the forcefield generators to gain acces for the flag.The river can be used as a tactical advantage to sneak into the forcefield generator building.The bridges are used for getting mobile bases on the land.High in the skies are space turrets,they are missile turrets.Please enjoy and Mail me at [email protected]

DamnationV by -Fat Tony- on July 6, 2002

Capture the Flag Lush Raining

By popular demand, and Tex's persuasion, I've decided to post HV's infamous V maps. I originally created these maps to be exclusive for Houston Vehicles, but now they're open for anyone to use.
Ah, DamnationV, you either love it or hate it. Very small and fast paced (especially for HV).
The only thing I did different in this V map from it's dynamix original is add 1 vehicle pad and 1 turret for VP defense.
I hope you enjoy!

-Tony

QuagmireV by -Fat Tony- on July 6, 2002

Capture the Flag Lush Raining

By popular demand, and Tex's persuasion, I've decided to post HV's infamous V maps. I originally created these maps to be exclusive for Houston Vehicles, but now they're open for anyone to use.
Although this is the least popular of all the V maps, and probably nobody will ever use it, i decided to post it anyways.
The only thing I did different in this V map from it's dynamix original is add 1 vehicle pad and 1 turret for VP defense.
I hope you enjoy!

-Tony

RiverdanceV by -Fat Tony- on July 6, 2002

Capture the Flag Lush Raining

By popular demand, and Tex's persuasion, I've decided to post HV's infamous V maps. I originally created these maps to be exclusive for Houston Vehicles, but now they're open for anyone to use.
The only thing I did different in this V map from it's dynamix original is add 1 vehicle pad, i didn't even add an extra turret like in the other V maps.
I hope you enjoy!

-Tony

Urban Assault by Morgoth_Bauglir on July 2, 2002

Siege Lush Foggy Client Side Custom Textures Custom Shapes

This is actually the first Tribes 2 map i ever made.
This version still holds some terrain texture glitches. The fix will be available once the new Tribes patch is released.
There are two mission files in the map package. One with the standart mission settings, that is recommended for public servers and the other with reduced fog and enhanced visible distance, that may cause heavy lag on slower machines.
The defenders are holding a command bunker located in a bombed village.

Forge the Valley by Mais on July 1, 2002

Capture the Flag Lush Clear Bots Client Side Custom Textures

This is my second map release, and I have to say I am much more pleased with it than my first one. I didn't rush the end of this one. I got real eager to release Utopia and it had a major bug in it that kept certain people from hosting it correctly. Overall, I am a lot more pleased with the map itself. It holds my vision of a great map a lot more.

I eagerly await all opinions rude remarks and anything else related to this map! I have another completely different map to release sometime this week (I actually expected to have it done before this one) that is a much different style of play.

WispersofAvalon by Deathscythe~40 on June 23, 2002

Capture the Flag Lush Foggy

As is it states in the mission load, this map is primaryily made with Meltdown Classic in mind. a little creation between myself, my buddy -Nite-, and the man, Dynablade.

This is just our little dev map for testing stuff and just having fun.

There are long underground tunnels (somewhat hidden) in the objective's cave in screen 3. the objective controls 6 mortar turrets that span the mid-field making it a bit hazardous to take the direct straight route to the bases...or, you can try and take the underground route.